Vector control in embroidery programs

 

I suppose it's worth going back and taking a closer look at what vector illustrations are, which I already mentioned in passing in the post on Types of embroidery digitizing illustrations.

All vectors are defined mathematically by a set of coordinates on a plane. The shapes of the objects are determined by the path created by the Bezier curve. The angles and shape of curves are determined by points (nodes) and their groups.

I don’t want to look at specialized graphics software like Adobe Illustrator and CorelDraw right now. With them, and so everything is clear - these editors are sharpened for graphics. I want to consider what capabilities the user has in the embroidery editors. After all, embroidery programs all work with a vector.

 

I will try to explain why this mustache is so attractive from my point of view in working with vectors. Classically, there are 4 types of points in a vector drawing:

 

1. Straight - straight kink. The point has no mustache. All sides are straightforward.

2.    Symmetric - symmetric knot. The mustache is always on one straight line, the length of the mustache is the same. When you move one mustache, the second mustache moves symmetrically, forming a symmetrical curve around the point.

3.    Smooth - a smoothed node. Used where you want to draw a curve with a smooth bend. The whiskers of a point are always on the same straight line. That is, when you change the angle of inclination of one mustache, the angle of the other mustache automatically changes. In this case, the size of the mustache may be different.

4.    Cusp - the point of inflection that creates a kink. The whiskers at one point are independent of each other in terms of the angle and length of the whiskers, and each forms its own curve shape.

 

During the process of digitizing in a graphical editor, with each mouse click, we put a new point and stretch; rotate the mustache of the previously selected node type, adjusting the curve to the desired shape. And it is the mustache that will determine what shape the curve we get, and not the number of points placed along the curve.

Embroidery editors usually have the ability to manipulate the shape of the knot. But far from all in full. Typically, there are several types of methods for entering curves in embroidery digitizing services software. I will list the main ones:

 

QuickDraw - for a mouse click, a breakpoint or a smoothed one is set, and the editor itself already determines the shape according to its algorithms (these algorithms are different in all editors). The most important thing here is to focus on how it is generated in a particular editor.

Bezier is the traditional way of drawing by defining the type of a knot, pulling the whiskers, and laying out a curve.

Arc is a method for entering curves constructed from circle segments only.

Free Hand is a method of drawing with one click of the left mouse button in an attempt to trace the entire object in one movement "without lifting the pencil from the paper." At the end of the drawing, the key must be released. This is for craftsmen only.

I will consider a little the methods of working with curves in different embroidery editors.

 

Starting with version e1.5, Wilcom has a mode switch: with and without a mustache. To be honest, when I first encountered the QuickDraw object input method in Wilcom (and this was still the 9th version), I was immensely surprised by the absence of whiskers (handles) as a convenient means of curve manipulation. In the one and a half version, these points without a mustache look like this:

The blue circles represent a smooth point, and the yellow squares represent a straight point. In this case, all the control of the curve, in my opinion, is reduced by adding or removing points in the right place, of the desired type. That's all the manipulation. It is very inconvenient, and in addition, you run the risk of getting a huge number of points, if the eye has not yet zoomed-in, where it would be more accurate to place them. But points can be set at the speed of light, using only 2 mouse buttons left and right.

 

Despite the fact that now you can already use the mustache; the input of the object is still the old way. But you can edit the curve using the mustache. At least this is the case in version e1.5.

 

In addition, in this editor, you cannot adjust the shape of the curve by manipulating it itself - and this, I think, is one of the biggest drawbacks of online embroidery digitizing editors.

With the release of the latest version (e3.0), maybe something has changed in the input and editing methods, I don't know. It is better to ask this question to authorized software dealers.

Tajima 12 has the ability to operate with all four types of nodes. Only now, in my opinion, the level of curve control when typing leaves much to be desired - you don't always get what you need in shape right away. And it is not very convenient to edit the type of the node, and to enter / delete new points - through the drop-down menu by right-clicking on the desired point.

In the latest versions, something may have changed already. I do not know this. But I never liked the very process of entering a curve in Tajima directly with a Bezier curve, and I always used the QuickDraw method - a standard right / left mouse click. It also turns out not very nice, but it is not an example faster. You cannot control the shape by manipulating the curve itself as in Wilcom.

By the way, judging by the Tajima advertisements at the dealers, this editor now has the ability to display points as in Wilcom - without a mustache. It's funny.

Most of all I was amazed by the method of entering objects in WinXP (Experience) - this is the only method for entering QuickDraw curves for this editor that works perfectly there. The curves turn out smooth, it is convenient to adjust them in shape to the traced object. Although this editor knows only 2 types of Smooth and Straight nodes, this does not affect the quality of the water in any way. Changing the type of point also occurs through the drop-down menu, which is not very convenient. But here you can control the shape of the curve by manipulating it itself, which is just great.

The Stitch Era Bezier method makes it possible to use all of the above types of nodes easily and easily by switching between them in the process of typing with hotkeys. It is impossible to manipulate the shape of an object through the curve itself here, as in many editors.

And the QuickDraw method is built exclusively on the input of straight lines or segments of circles, which is not very convenient and accurately describes all the nuances of the shape, but you can adapt. Still, the method of entering the Bezier curve itself, in my opinion, is not very convenient. Or I just need to practice with him.

 

Whoever, foaming at the mouth, would not prove to me that it is convenient to work without a mustache on curves, I will never believe.

SIMILAR ENTRIES:

Summary Table of Embroidery Machine File Format Extensions

Despite the fact that all machine files carry, in general, identical information about the coordinates of stitches and commands, there are 2 types of formats among machine files: ...

 

Let's compare the machine embroidery editor. Edge for trimming

Maybe I'm wrong, but not at every embroidery production ready-made chevrons and stripes are cut along the edge with a laser, very many to this day...

 

Let's compare the embroidery editor. Correctness of machine files. Is it critical?

Recently I drew attention to one important detail for me - not all machine embroidery editors can make a machine file such that when overlaid on...

 

Quality milestones. Examining the shape of the edge of stitch objects

Satin and fill stitches have a special parameter that determines the shape of the edge (profile) of the object. Usually, at least 3 basic edge shapes are distinguished.

 

Quality milestones. Nuances of digitizing complex objects

Objects of complex shape (branched, with holes), if they are large enough to make them satin, are usually assigned the properties of flat or patterned fills.

For more details:

https://medium.com/@dbuckley593/inscriptions-in-machine-embroidery-several-rules-for-digitizing-small-letters-with-satin-6d89a91a2a1a?showDomainSetup=true

https://note.com/glassmirror/n/n8dd5493bafad

Comments

Popular posts from this blog

How to create a ragged edge applique patch

Create cutwork by cutting holes with scissors