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Vector control in embroidery programs

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  I suppose it's worth going back and taking a closer look at what vector illustrations are, which I already mentioned in passing in the post on Types of embroidery digitizing illustrations. All vectors are defined mathematically by a set of coordinates on a plane. The shapes of the objects are determined by the path created by the Bezier curve. The angles and shape of curves are determined by points (nodes) and their groups. I don’t want to look at specialized graphics software like Adobe Illustrator and CorelDraw right now. With them, and so everything is clear - these editors are sharpened for graphics. I want to consider what capabilities the user has in the embroidery editors. After all, embroidery programs all work with a vector.   I will try to explain why this mustache is so attractive from my point of view in working with vectors. Classically, there are 4 types of points in a vector drawing:   1. Straight - straight kink. The point has no mustache. All sides